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by Katja Socher <katja(at)linuxfocus.org> About the author: Katja is the German editor of LinuxFocus. She likes Tux, film & photography and the sea. Her homepage can be found here. Content: |
Abstract:
Celestia and Open Universe are programs that let you travel
through the universe and explore all the planets and stars. If
you ever looked upon the sky at night dreaming of flying
through space visiting all those bright shining stars and
planets you will love them! Both are real time programs, that
means that you can view all the planets and stars move along
their paths, trace them and orbit them.
With Celestia you can go on a space travel and explore our
universe. When you start the program you will first see
Jupiter's moon Io. The voyage can begin.
But when you run the program for the first time you should
first make a guided tour and go on a demo flight by pressing
d-key. You will leave Earth and see some very nice pictures of
our blue planet. Next is the moon, followed by pictures of the
sun. Now you see the planets on their orbits. After this you
travel to see Saturn, some star constellations and the milky
way before going home again.
Now you have an impression of the program it's time to go on
your own exploration:
There are several ways to navigate through space. You can
press the return key and enter the name of the planet, star or
constellation. Then choose a travel speed (e.g. F2, F3) and
press g-key. Off you go!
You can also travel through the universe by clicking and
dragging with the mouse and selecting an object with a left
mouse click. If its name is then shown on the top left of the
program window the object is selected. This is really a cool
feature as you can select almost every point that you can see
on your screen. Press c-key to get the selected object in the
center of your window. Choose a travel speed if you haven't
already done so and press g-key. You are now traveling to your
selected object. By clicking g-key again you can get closer to
it.
With t-key you can track an object.
If you press n-key you get the names of the planets and moons,
b-key gives you the names of the stars, = the constellation
names and with v-key you get some information about your
target. Pressing any of this buttons again lets disappear the
names and information again.
This information really is very useful for your
orientation.
A click on "h" (followed by "g" of course) brings you back to
our sun which I find very helpful when I am lost in space once
again ;-).
You can select different travel speeds with F2 to F6 (F2 being
the slowest). Pressing F1 stops everything.
To get closer you have to press g-key again until you are as
close as you want to. You can read "Traveling" written on the
left bottom of the screen in addition to the moving stars and
planets.
With ESC you stop everything.
To find out more read the Readme of the program which is
included in the top level directory of the source code. If you
prefer to read about the keybindings online then take a look at
=>the
keybindings page<=.
Here are a few screenshots:
The version used for this article was celestia-1.2.2. You
can download it from the Celestia webpage (http://www.shatters.net/celestia/).
The package, celestia-1.2.2.tar.gz, is about 10Mb big. To use
it you need a 3D graphic card and the Mesa 3D graphics
libraries. Packages, headerfiles and libraries should already be
included on the CDs of your Linux distribution.
The installation should be straight forward.
./configure --prefix=/usr/local/celestia
make
make install
Open Universe is a program similar to Celestia. It doesn't have that many stars and planets because it focuses on our solar system. It hasn't been updated for a while now as the people of OpenUniverse are busy helping with Celestia, but it has a nice navigation bar where you can choose your target from a list of planets, stars etc. so that you don't get lost that easily. I really think it is worth looking at, too.
If you start it you will see some beautiful pictures of the
earth.
When using it for the first time you might also want to see a
demo first. Click on Options (on the bottom of the menu) and an
options menu pops up. Here you can choose demo mode. If you
want to know the names of the stars and planets you are passing
by make sure that you also have the options "info", "star
labels" and "body labels" ticked.
Now lean back and enjoy watching for a while.
Okay, now it's time to go on a space exploration by ourselves!
In OpenUniverse you are a bit more restricted than in Celestia
but are also less likely to get lost in space that way. To
navigate through space you choose an object from the source
list and another from the target list. You can also set the
camera mode. If you choose "body to body" you get a view from
the target as seen from the source. If you choose "orbit" you
orbit around the target. Now click "go there" and your voyage
begins!
You can read the manual to get more information on how to use
OpenUniverse. If you need help while traveling pressing h will
also give you some clues.
The version used in this article was openuniverse-1.0beta3.
You can download it from the OpenUniverse webpage (http://www.openuniverse.org/).
The package, openuniverse-1.0beta3.tar.gz, is about 4Mb.
It requires a bit of manual code change to get it compiled but
it is really worth it.
It is said on the installation page that the glui libs are
optional but I could not get it to work without them. You get
the glui_v2_1_beta sources at http://www.cs.unc.edu/~rademach/glui.
To compile the glui libraries:
unpack:
tar zxvf glui_v2_1_beta.tar.gz
Edit the makefile and set the GLUT_ variables to fit your
Linux system:
GLUT_LIB_LOCATION=/usr/X11R6/lib
GLUT_INC_LOCATION=/usr/X11R6/include/GL
Set the CC variable:
CC=g++ -O3
Compile:
make
Copy the resulting library lib/libglui.a to the place where
your other open GL libs are:
cp lib/libglui.a /usr/X11R6/lib
Copy the header files:
cp algebra3.h arcball.h glui.h quaternion.h stdinc.h
viewmodel.h /usr/X11R6/include/GL/
tar zxvf openuniverse-1.0beta3.tar.gz
./configure --with-gl-libs=/usr/X11R6/lib
--with-glui-inc=/usr/X11R6/include/GL
--prefix=/usr/local/openuniverse
To get the whole thing to compile under Mandrake I had to
add
#include <string.h>
in the files src/cfglex.l src/cfgparse.y src/milkyway.cpp
src/stars.cpp
and add
#include <GL/gl.h> and #include <string.h>
in the file src/ou.h
make
make install
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2002-05-02, generated by lfparser version 2.28